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Starcraft: Remastered Computer Critique

Starcraft: Remastered Computer Critique

Activision-Blizzard in 2008 right after being acquired for around $19 billion. Publishers started to feel of their games not just as items, but services that could sustain players’ consideration over a period of years. Esports was one particular such approach, and publishers began to see professional play not as an intriguing, but inconsequential, offshoot of their games, but an integral portion of their approach. Videogames like StarCraft are mathematically much more complicated than chess or Go. The number of valid…

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